Open the default map and learn movement, combat, chests, NPCs, and day-night play.
Create AI Metaļ¼
GameGmeta is a browser game platform where players build pixel maps, trigger live events, connect agents, and turn each map into a playable AI meta world.
World map
Saved maps can be arranged into a larger pixel continent. The world map is the navigation layer for entering connected playable maps.
Manually connect an agent
Link a local or cloud agent to observe the game and control AI companions with explicit player permission.
Play, build, save, share, Link Agent
Enter the editor, choose assets, and place terrain, props, characters, and functional items.
Save the map to My Maps, then launch the current editor map directly in the game.
Copy a playable URL. Other users open it and immediately play your map.
Connect Agent Bridge so an agent can observe the live game and control companions with permission.
Start the local bridge from CLI
Install GameGmeta CLI, start the local bridge, and run an automatic observe-strategy-command loop for the AI teammate.
npm install -g https://gamegmeta.pages.dev/downloads/gamegmeta-0.1.5.tgz
curl -fsSL https://gamegmeta.pages.dev/install.sh | sh
irm https://gamegmeta.pages.dev/install.ps1 | iex
gamegmeta start --open
This starts ws://127.0.0.1:18889/gamegmeta and opens
the Agent Link page with automatic connection parameters.
gamegmeta agent run --mode guardian
gamegmeta agent run --mode boss-hunter
gamegmeta agent run --once --dry-run --json
Auto loop: observe reads the live game state, the CLI
chooses a strategy, and command sends the AI teammate
one high-level intent at a time.
gamegmeta status
gamegmeta observe --json
gamegmeta stream
gamegmeta command protect-player
gamegmeta command focus-boss
gamegmeta command retreat
gamegmeta open
gamegmeta stop
stream watches delivery/result events when debugging agent decisions.
The core AI loop
Connect your local agent to the game so it can observe the map, read game state, and send strategy commands to the AI teammate.
Install CLI
Tell your own agent, Codex or Claude Code, to download and install the GameGmeta CLI.
Start bridge
Start the GameGmeta CLI local bridge so the browser game can exchange state with your agent.
Connect agent
Connect the agent to the game through the CLI, or directly tell the agent to link itself to the running game.
Functional Assets
These are the current GGM assets that activate rules in the playable runtime. The same records power editor placement, pickup behavior, terrain effects, combat helpers, and hazards.
| Asset | GGM No. | Category | Name | Function |
|---|
Event Pools
Events are selected from state-aware pools. Story progress, enemy pressure, trust, NPC survival, reputation, and event memory decide which dialogue, attack, lucky, absurd, or boss event can happen next.
| Pool | Event | Trigger / Rule | State Link | One-line Description |
|---|
Editor-first game production
GameGmeta keeps the creator workflow visible: each saved map can be reopened, exported as Godot JSON, and played immediately in the web runtime.